It doesn't matter how big the room is if there is only one door. When there is only one path from point A to point B, that's linear gameplay. How to get to the sea emperor room without facing off against a sea dragon? You can't. How many ways are there to get to the lava bed? I've found exactly one so far. Why? Because they want you to follow a path. Based on previous experience with the Aurora, I suspect that it's only a matter of time until that entrance is removed, forcing people to take the longer, more dangerous route. It's a small entrance, easily missed when one is zipping around in a seamoth all the time. Exploring paid off.Īgain, this little hidden entrance to the caves & the hidden base easily found is something that I just happened to find via thorough exploration. I spent a good deal of time trying to see if there was any way in that didn't involved being reaper bait and my efforts were rewarded. Finding the secret door, as it were - and in the case of the Aurora, that's pretty much exactly what it was. In a game based on exploration one would hope that taking the time to fully explore an area would have some kind of reward. No wonder the Degasi survivors got a bit bold. The whole southwestern quarter of the game world is delightfully reaper free. Swim towards those "droplets" and you're home free. Looks almost like water droplets on your monitor. The island will be visible at first in the form of some far off distortions on the horizon. Still recommend moving away from the Aurora ASAP though) (close enough you can hear its roars before entering the radiation zone, but you should be safe if you're not skirting it. Be careful to not get close to the crash zone itself because the whole right side of the Aurora is lousy with reapers and there is at least one spawn close to the edge of the crash zone that you could brush potentially against. Again, if you swim in the direction directly away from the Aurora's back thrusters, you'll find the island. I wouldn't say visible from the spawn point, but it is visible from a long way off. I've ended up in the dunes a few times early on before I knew where the floating island was, but I guess its less of an issue if they're visible from the spawn point now. It was a lot easier to find the mountain island than it was the first few times. Kinda wondering about the distance you can see them now though, now that you mention it. Then again if so you wouldnt be going to a guide to find out either. The Grand Reef and its surrounding biomes is mercifully free of those things. Don't sweat the reapers because unless you enter the crash site zone, you're not likely to run into any. Follow the direction the Aurora's posterior is pointing at and you'll find the island eventually. Getting to the island is actually easy if you remember this one simple navigation rule: the Aurora's butt is facing it. More seriously, aren't there like zero reapers at all in the whole southwestern quarter of the map? The island is actually farther from any of their spawn points than anywhere else in the game.Īvoiding the crash site zone is also pretty simple - don't wear a radiation suit and don't fix the reactor and you'll get nice flashing red letters on the HUD which to me might as well say "SHALLOW WATER NIGHTMARE FUEL DETECTED" in lieu of "RADIATION DETECTED" anytime you're getting too close. Isn't knowing they could be out there half the thrill of exploring? The only surest way to avoid reapers is to uninstall Subnautica. If he's not down in the deep, just hang back and wait for him to dive down there. Not that it's too much harder taking a little extra swim time to the front - go during the day time and stay near the surface the Reaper is almost always much further down near where it gives way to the abyss, and it's easy to just seaglide right over him without him noticing you. It wouldn't really make sense to put a ton of important stuff in it and then give a real easy to access free entrance into it. I always figured that entrance was temporary, especially given that it seemed they had plans for the Aurora in the long term. They seem to want to force a linear style of gameplay onto people, which is sad. Why put it there in the first place if they didn't want people using it? Within two days they released a patch that sealed over the hole and forced everyone back down the reaper's gullet, pretty much just to be dicks as far as I can tell. Nice guide though.Ī while back I wrote a similar guide on how to get into the Aurora engine room without having to encounter any reapers via a hole in the side of the hull. I dunno why they'd patch it out, that's pretty much the intended method.
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